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freeglassart asked: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!


Answer:

typette:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

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start to put on features

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fix stuff

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put on more stuff

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fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

it’s nice to see how others do stuff like this, everyone is different but there’s something to learn from everybody!

— 1 week ago with 31625 notes
#tutorials  #face  #facial expressions  #gestures 

autumnfeelslikehomexo:

prettyandfit:

espressorunner:

recover-your-beauty:

 The Histoire de Curbes, Pulp Fashion Week Show(lle-de-France, France)

it’s nice to see people who look more like me on my dash.

I love to see the celebration of all women’s bodies.

Gorgeous.

This is VERY important

(Source: planetofthickbeautifulwomen, via thatsweetpotato)

— 1 week ago with 191681 notes
#women  #bodies  #reference  #body reference 
Anonymous asked: I was wondering how you manage to make your faces actually look like the person they are meant to look like? Some of my facial features always end up looking the same, and yours are so perfect... *showers you with love* You are my art guru.


Answer:

skylanth:

thetuxedos:

art guru!!!!

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ART GURU.

BUT NO in all seriousness, thank you! You’re a sweetheart! ;O; Proportions are pretty awful to get down when you’re just starting out, and while there are a bunch of ways you can start practicing with it, it’ll be difficult to be absolutely precise. I still struggle with proportions occasionally. Fun fact: I don’t post all of my work. I only post the work that turned out okay aHA. So basically don’t be frustrated when every single piece doesn’t turn out. Here are a few tips.

Let’s use this picture of Laurence and Hugh because why not.

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They’ve both got eyes, a nose, and a mouth, so why do they look different?

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These lines are the generic way of mapping out where to put things together. I used this when I was starting out and it’s a helpful way of getting your hand and wrist to work together. At this point they both nearly look the same. I say this a lot, but I think it’s important: shape is what puts a drawing together.

Compare features of the face to help you figure out placement.

For example:

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The bottom of his ear lines up right to the middle of his nostril. His tear ducts line up right at the corners of his mouth. Then you can get super technical and say, oh, the outer corner of his eye lines up with that fold in his collar and then from there you can see other things like the approximate distance from the edge of his mouth to that connecting line from the eye to the collar. They don’t meet so his mouth is smaller than the width of his eyes, etc, etc. Whatever works, man.

This is a favorite technique of mine so lemme use another example:

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Eventually you get to the point where most of your proportional accuracy will come from just looking. You will eventually adjust your eye to see what makes a person who they are by the shape of their features.

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Laurence has narrow, oval shaped eyes, while Hugh has more of a diamond shape. Not everyone has perfect almond shaped eyes. You can capture an entire character personality through their eyes alone, so shaping them out is extremely important.

The way you draw your lines is also important. Sharp and smooth lines will give your drawing personality. Reveals the character, in a sense.

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Other things to consider: the shape of the nose.

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Mads’ is flat and goes down in a steady slope, while Hugh’s juts out in a smooth, almost concave curve.

SHAPES SHAPES SHAPES. Use shapes and structure to find proportion.

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I did a lot more than I anticipated omg. Oh gosh and I have a feeling I kinda just rambled and didn’T MAKE ANY SENSE AH. Let me know if you need more help or if I was speaking gibberish I am so bad at putting my thoughts into words aHHHH. But gosh I hope this was at least vaguely helpful. You’re a darling and thank you for your kind words!

Good luck on your artistic endeavors! /hugs

Wow!

— 2 weeks ago with 16002 notes
#faces  #facial features  #tutorials 
legitimism:

butterhcup:


click on it

This is my most favorite picture in the history of ever

I want to take someone to a field of sunflowers one day

legitimism:

butterhcup:

click on it

This is my most favorite picture in the history of ever

I want to take someone to a field of sunflowers one day

(Source: ofseaandstars, via littlestspider)

— 2 weeks ago with 105171 notes
#flowers  #sunflowers  #reference  #photos 

leseanthomas:

Ms. Shawna Mills, aka LazyMills has been on my radar for some time. Hailing from my hometown of NYC, the soft spoken 2D animator/concept designer’s work does a lot of the talking with it’s loud, boisterous and “IDGAF” treatment to shape laws and rules. She’s one of my favorite people working and she’s one of the few ladies of color in animation who has their own voice. 

Source:  Lazymills.com

(via edennova)

— 3 weeks ago with 9111 notes
#shawna mills  #lazymills  #art  #holy fuck 

abby-howard:

ANOTHER ANATOMY POST! Only three vertebrate groups have successfully evolved flight: Birds, Bats, and Pterosaurs, which are NOT dinosaurs, and are an extremely diverse group of reptiles! Pterodactyl is not the only one. However, birds ARE dinosaurs. Avian dinosaurs!

Wings are not some extra structure you tack on to a creature and somehow the arms go away— they ARE arms. Think about that when you are designing creatures with wings and also giving them arms. That means your creature has six limbs.

Next anatomy post: The anatomy and evolution of DRAGONS. If you guys have any requests, feel free to send them in!

— 3 weeks ago with 13778 notes
#anatomy  #wings  #reference 
how to draw sharp teeth and have them make sense: a tutorial

busket:

so you want to draw a character with sharp teeth? that’s cool! you have a lot of options. like most things, how you draw fearsome teeth can be improved by looking at nature and i’m gonna show you how.

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Read More

(via edennova)

— 3 weeks ago with 11506 notes
#tutorial  #teeth 

atreeandabat:

brainbubblegum:

feriowind:

okay finished i guess since i don’t feel like coloring this haha

newt and hermann arguing forever…..

This gif plays so smoothly :O

THIS IS SO GREAT IT’S MAKING ME MAAAD

— 4 weeks ago with 1523 notes
#animation  #pacrim 

bluekomadori:

The tutorial of how I achieve watercolor effect in Sai! :) I highly recommend using real watercolor paintings (your own or ones found on the internet) as reference.

And here you can find a few useful links: 

  1. You can download the Sai file of this picture here: link 
  2. Video process of painting another picture: link
  3. The old watercolor tutorial: link
  4. Sai brushes (none of them is made by me) link + file you need to open them in Sai: link
  5. Awesome watercolor brushes made by Kyle T Webster: link

Here’s the finished painting: link

(via sweethoneysunflower)

— 4 weeks ago with 61459 notes
#watercolor  #digital colouring  #colouring  #do this  #tutorials  #DOOOO THISSS